Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jul 09, 2012, 10:12 AM // 10:12   #1
Frost Gate Guardian
 
Rhododendron's Avatar
 
Join Date: Jun 2009
Profession: Rt/
Advertisement

Disable Ads
Lightbulb Draw distance improvement in Guild Wars

After all these years from the release of Guild Wars can you help me find a way to increase the draw distance in the game?

I am talking about the already available feature that renders the distant objects and land in the game the moment you take a screenshot in "high quality". Normally those objects appear blurred or distorted ( i think the term is they appear as "sprites") and are gradually rendered as you approach them.

Does anyone know some sort of mod similar to texmod or the argus tools that can make the game use continuously that screenshot high quality? I don't think there should be any hardware problems these days to run that.
Rhododendron is offline   Reply With Quote
Old Jul 09, 2012, 11:00 AM // 11:00   #2
Krytan Explorer
 
Sagittario's Avatar
 
Join Date: Aug 2010
Location: Czech Republic
Guild: The Dragonfly Effect [Phi]
Profession: Rt/
Default

I'm sure there was something. People were talking about it when Anet released the high resolution feature in outposts. But I don't remember where to get that.
I'm on mobile atm, so I can't look for it, but keep searching, there is something.
Sagittario is offline   Reply With Quote
Old Jul 09, 2012, 03:02 PM // 15:02   #3
Frost Gate Guardian
 
Rhododendron's Avatar
 
Join Date: Jun 2009
Profession: Rt/
Default

Quote:
Originally Posted by Linksys View Post
This happens to me too. I assumed it was my Invidia video card, which is 6 or 7 years old. Not top end but will allow GW to run on maximum settings including anti aliasing without lag. The only symptom is the render lag you're describing.
I am sorry, but i am not describing a render lag or a graphical glitch.
Rhododendron is offline   Reply With Quote
Old Jul 09, 2012, 05:03 PM // 17:03   #4
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

Quote:
Originally Posted by Sagittario View Post
I'm sure there was something. People were talking about it when Anet released the high resolution feature in outposts. But I don't remember where to get that.
I'm on mobile atm, so I can't look for it, but keep searching, there is something.
I believe you are mistaken. What you will find is people talking about it and asking Kuntz about it. I don't think there was anything released.

It should be possible to do with TexMod or uMod. I know the Ascalon Pre-Mod creator tried, but he was unable to capture the textures for some reason or another. Another modder posted in the thread that they were able to cap all the low res textures for replacement. Replacing all the low resolution textures would be a large project, and it's a workaround solution.

Last edited by MisterB; Jul 09, 2012 at 05:13 PM // 17:13..
MisterB is offline   Reply With Quote
Old Jul 09, 2012, 05:48 PM // 17:48   #5
rattus rattus
 
Snograt's Avatar
 
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
Default

Annoying, isn't it? I found that the problem got progressively worse as my rig improved through the years of playing GW. Pop-up textures are far more distracting in 1920*1080 than they were in 1024*768.

Well, that's how it appears to these tired old eyes ^_^
__________________
Si non confectus, non reficiat
Snograt is offline   Reply With Quote
Old Jul 10, 2012, 07:52 PM // 19:52   #6
Frost Gate Guardian
 
Rhododendron's Avatar
 
Join Date: Jun 2009
Profession: Rt/
Default

That's pretty sad. After all this time, nobody has a solution for what could be the greatest graphical improvement yet. This could really really freshen up this game.
Rhododendron is offline   Reply With Quote
Old Jul 14, 2012, 05:44 AM // 05:44   #7
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Those flat images that imitate 3D objects in the distance are called simply "sprites".

When they keep facing the camera (like the portals in Hell's Precipice, or the Torment rifts, or the balls in Wintersday tree decorations) they are called Billboards.

When they replace a 3D object after they are far enough from the camera, these sprites are are called Impostors.
They are all over the game, but one of the most painfully obvious is Joko's statue outside the Sunspear Sanctuary. You can actually see it change angles when you walk backwards from it in certain angles and witness the change, as if it rotated.

Disabling impostors has been suggested several times, and I'd love to have the option.

Billboards and other sprites that are not Impostors can't be disabled, as they are not replacing anything and so there's nothing to put there instead of them (for example, the enemies far away during The Battle of Jahai are actually flat animated sprites, they are never 3D), and the previously mentioned billboards.
MithranArkanere is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:26 PM // 16:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("